![]() ![]() ^Having explored the first continent thoroughly, my army is now made of a diverse group ^We're not much of a hero yet, but everyone starts somewhere. ![]() While I found entertaining bits and pieces from the long read, I feel the backstory was hurt due to stuffing in all of those characters. Helping the dragon would be no less than seventeen henchmen, all of which factor into the manuals extensive backstory. It seems much of the King's power comes from his magic scepter, to steal it from him would cause the King to die a slow death, after which the dragon could rule the land. The much loved King Maximus falls victim to a plot by the evil dragon Arech Dragonbreath. ![]() King's Bounty came with a sixty-three page manual, nineteen of which was dedicated to the games backstory. Seems a simple name change was all that was called for to make it stand out, as the complete essence could be found right here. This would be the game that Jon Van Caneghem would return to five years later. It brings a big smile to my face thinking that despite the game being ported to the Amiga, the Sega Genesis would then go on to port the Amiga version of the game! A port of a port, and it makes me proud of my very first computer. New World Computing always seemed to go that extra mile for the Amiga. In 1991 the game came to the Amiga, where the artwork was completely redone for the system, and would later be used as the same art style that would go into the Sega Genesis port. It's not only like Heroes of Might and Magic, by God it IS Heroes of Might and Magic! While it lacks the name, it was made by the same company and man, it features the same type of units, the same basic concepts, and any fan of a Heroes of Might and Magic game will find themselves quite at home here. A seemingly forgotten about hidden gem which saw release on many computer platforms in 1990. ![]()
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